A virtual 3D museum wins the Swiss Informatics Competition
During the spring semester of 2012, the students of the class Digital 3D Geometry Processing, taught by Prof. Mark Pauly, created a virtual museum of 3D statues. The goal of the project was to explore the use of advanced geometry processing algorithms for digital reconstruction and conservation of sculptural art. This artwork became accessible in a virtual exhibition that brought together statues located in the Lausanne area. To learn more about the project, visit LGG webpage.
The digital 3D models have been acquired by taking multiple photographs of each physical statue. Using a novel reconstruction software provided by the EPFL startup company Pix4D, these photographs were turned into digital 3D point clouds. Several algorithms and software tools were then used to clean and complete this data and extract a textured surface mesh suitable for display. Watch the below video to see the main stages of the class project work and the final virtual museum.
Students involved: Michael Barroco, Holger Caesar, Cerezo Luna Alfredo, Michael Chablais, Christopher Chiche, Gwenael Dumusc, Xavier Good, Borja Javier Herraez Concejo, Alexandru Eugen Ichim, Paul Landry, Marina Mircheska, Seyed Sina Nabaei, Johan Paratte, Mahdi Rad, Christopher Robeller, Carlos Sanchez Witt, Benoît Seguin, Artyom Stetsenko, András Szepes, Romain Testuz, Anastasia Tkach, Bao Duy Tran, Jonas Vautherin, Yunpeng Zhou, Roman Zoller.
Research at the Computer Graphics and Geometry Laboratory (LGG), headed by Prof. Pauly, focuses on efficient representations and algorithms for digital 3D models. The goal of the research is to understand the principles of geometric computing and modeling, and to develop new algorithms and tools for efficient 3D model representation, shape analysis, simulation, design, and interaction.